Magician Alternate Advancement Abilities

First Aid - 3 ranks at 1 per
This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Innate Agility - 5 ranks at 1 per
This ability raises your base Agility by 2 points for each ability level.
Innate Charisma - 5 ranks at 1 per
This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection - 5 ranks at 1 per
This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity - 5 ranks at 1 per
This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection - 5 ranks at 1 per
This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Fire Protection - 5 ranks at 1 per
This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence - 5 ranks at 1 per
This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity - 3 ranks at 1 per
This ability increases the amount of air you have by 10, 25, and 50 percent.
Innate Magic Protection - 5 ranks at 1 per
This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism - 3 ranks at 1 per
This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection - 5 ranks at 1 per
This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration - 3 ranks at 1 per
This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed - 3 ranks at 1 per
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Innate Stamina - 5 ranks at 1 per
This ability raises your base Stamina by 2 points for each ability level.
Innate Strength - 5 ranks at 1 per
This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom - 5 ranks at 1 per
This ability raises your base Wisdom by 2 points for each ability level.
New Tanaan Crafting Mastery - 6 ranks at 3 per
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Channeling Focus - 3 ranks at 2/4/6
This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
Combat Agility - 3 ranks at 2/4/6
This ability increases your melee damage avoidance by 2, 5 and 10 percent.
Combat Stability - 3 ranks at 2/4/6
This ability increases melee damage mitigation by 2, 5, and 10 percent.
Mental Clarity - 3 ranks at 2/4/6
This ability increases your natural mana regeneration by 1 point per ability level.
Natural Durability - 3 ranks at 2/4/6
This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Spell Casting Deftness - 3 ranks at 2/4/6
This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
Spell Casting Expertise - 3 ranks at 2/4/6
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
Spell Casting Fury - 3 ranks at 2/4/6
This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
Spell Casting Mastery - 3 ranks at 2/4/6
This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
Spell Casting Subtlety - 3 ranks at 2/4/6
After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Elemental Form: Air - 3 ranks at 3/6/9
This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
Elemental Form: Earth - 3 ranks at 3/6/9
This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
Elemental Form: Fire - 3 ranks at 3/6/9
This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
Elemental Form: Water - 3 ranks at 3/6/9
This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
Elemental Pact - 1 rank at 5
This ability will prevent components used in the summoning of pets from being expended.
Frenzied Burnout - 1 rank at 6
This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
Improved Reclaim Energy - 1 rank at 3
This ability will increase the amount of mana returned to you when reclaiming your pet.
Mass Group Buff - 1 rank at 9
This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Mend Companion - 1 rank at 5
This ability allows you to cast a Lay of Hands type spell on your pet.
Pet Discipline - 1 rank at 6
This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
Quick Summoning - 3 ranks at 3/6/9
This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.
Turn Summoned - 1 ranks at 5
This ability grants you an AE Fear DoT spell useful against summoned creatures.
Advanced Innate Agility - 10 ranks at 1 per
This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Charisma - 10 ranks at 1 per
This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Dexterity - 10 ranks at 1 per
This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Intelligence - 10 ranks at 1 per
This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Stamina - 10 ranks at 1 per
This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Strength - 10 ranks at 1 per
This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Wisdom - 10 ranks at 1 per
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
Bertoxxulous' Gift - 10 ranks at 1 per
This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Blessing of E'ci - 10 ranks at 1 per
This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Innate Enlightenment - 5 ranks at 3 per
Those who have meditated on the plains of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
Marr's Protection - 10 ranks at 1 per
This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Planar Power - 5 ranks at 2 per
This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
Shroud of The Faceless - 10 ranks at 1 per
This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Warding of Solusek - 10 ranks at 1 per
This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Fury of Magic - 3 ranks at 3/6/9
This ability further increases your chance to score a critical hit with your direct damage spells.
Hastened Banishment - 3 ranks at 2/4/6
This ability decreases the amount of time required between uses of Turn Summoned by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Mending - 3 ranks at 2 per
This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Host of the Elements - 3 ranks at 5/4/3
This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 60 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65.
Innate Defense - 5 ranks at 3 per
This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
Lightning Reflexes - 5 ranks at 3 per
This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Mastery of the Past - 3 ranks at 3 per
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Servant of Ro - 3 ranks at 3 per
This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). You may train the ranks of this ability at or after levels 61, 63, and 65.
Suspended Minion - 2 ranks at 5/3
This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.