Rogue Alternate Advancement Abilities

First Aid - 3 ranks at 1 per
This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Innate Agility - 5 ranks at 1 per
This ability raises your base Agility by 2 points for each ability level.
Innate Charisma - 5 ranks at 1 per
This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection - 5 ranks at 1 per
This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity - 5 ranks at 1 per
This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection - 5 ranks at 1 per
This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Fire Protection - 5 ranks at 1 per
This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence - 5 ranks at 1 per
This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity - 3 ranks at 1 per
This ability increases the amount of air you have by 10, 25, and 50 percent.
Innate Magic Protection - 5 ranks at 1 per
This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism - 3 ranks at 1 per
This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection - 5 ranks at 1 per
This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration - 3 ranks at 1 per
This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed - 3 ranks at 1 per
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Innate Stamina - 5 ranks at 1 per
This ability raises your base Stamina by 2 points for each ability level.
Innate Strength - 5 ranks at 1 per
This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom - 5 ranks at 1 per
This ability raises your base Wisdom by 2 points for each ability level.
New Tanaan Crafting Mastery - 6 ranks at 3 per
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Combat Agility - 3 ranks at 2/4/6
This ability increases your melee damage avoidance by 2, 5 and 10 percent.
Combat Fury - 3 ranks at 2/4/6
This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilites of Warriors, while Warriors will remain significantly ahead of other classes.
Combat Stability - 3 ranks at 2/4/6
This ability increases melee damage mitigation by 2, 5, and 10 percent.
Fear Resistance - 3 ranks at 2/4/6
This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Finishing Blow - 3 ranks at 2/4/6
This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Natural Durability - 3 ranks at 2/4/6
This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Natural Healing - 3 ranks at 2/4/6
This ability raises your natural regeneration by one point per ability level.
Acrobatics - 3 ranks at 3/6/9
This ability will reduce the damage that you take from falling.
Adv. Trap Negotiation - 3 ranks at 3/6/9
This ability will reduce the reuse time on your sense and disarm trap skills.
Ambidexterity - 1 rank at 9
This ability increases your chance to use dual wield successfully.
Chaotic Stab - 1 rank at 6
This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
Double Riposte - 3 ranks at 3/6/9
This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
Escape - 1 rank at 9
This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
Physical Enhancement - 1 rank at 5
This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Poison Mastery - 3 ranks at 3/6/9
This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
Purge Poison - 1 rank at 5
This ability will remove all poisons from your body.
Advanced Innate Agility - 10 ranks at 1 per
This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Charisma - 10 ranks at 1 per
This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Dexterity - 10 ranks at 1 per
This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Intelligence - 10 ranks at 1 per
This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Stamina - 10 ranks at 1 per
This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Strength - 10 ranks at 1 per
This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Wisdom - 10 ranks at 1 per
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
Bertoxxulous' Gift - 10 ranks at 1 per
This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Blessing of E'ci - 10 ranks at 1 per
This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Marr's Protection - 10 ranks at 1 per
This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Planar Power - 5 ranks at 2 per
This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
Shroud of The Faceless - 10 ranks at 1 per
This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Warding of Solusek - 10 ranks at 1 per
This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Coup de Grace - 3 ranks at 2 per
This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Ferocity - 3 ranks at 3 per
This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
Flash of Steel - 3 ranks at 3 per
This ability further increases your chance of doubly riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Fury of the Ages - 3 ranks at 3 per
This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Hastened Purification - 3 ranks at 2 per
This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Stealth - 3 ranks at 3 per
This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
Hasty Exit - 3 ranks at 2 per
This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Ingenuity - 3 ranks at 1/2/3
Years of experimentation have lead to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. You may train in this ability at or after levels 61, 63, and 65.
Innate Defense - 5 ranks at 3 per
This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
Lightning Reflexes - 5 ranks at 3 per
This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Nimble Evasion - 5 ranks at 1 per
This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
Shroud of Stealth - 1 rank at 6
This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.