Cleric Alternate Advancement Abilities

First Aid - 3 ranks at 1 per
This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Innate Agility - 5 ranks at 1 per
This ability raises your base Agility by 2 points for each ability level.
Innate Charisma - 5 ranks at 1 per
This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection - 5 ranks at 1 per
This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity - 5 ranks at 1 per
This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection - 5 ranks at 1 per
This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Fire Protection - 5 ranks at 1 per
This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence - 5 ranks at 1 per
This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity - 3 ranks at 1 per
This ability increases the amount of air you have by 10, 25, and 50 percent.
Innate Magic Protection - 5 ranks at 1 per
This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism - 3 ranks at 1 per
This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection - 5 ranks at 1 per
This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration - 3 ranks at 1 per
This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed - 3 ranks at 1 per
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Innate Stamina - 5 ranks at 1 per
This ability raises your base Stamina by 2 points for each ability level.
Innate Strength - 5 ranks at 1 per
This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom - 5 ranks at 1 per
This ability raises your base Wisdom by 2 points for each ability level.
New Tanaan Crafting Mastery - 6 ranks at 3 per
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Channeling Focus - 3 ranks at 2/4/6
This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
Combat Agility - 3 ranks at 2/4/6
This ability increases your melee damage avoidance by 2, 5 and 10 percent.
Combat Stability - 3 ranks at 2/4/6
This ability increases melee damage mitigation by 2, 5, and 10 percent.
Healing Adept - 3 ranks at 2/4/6
This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
Healing Gift - 3 ranks at 2/4/6
This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
Mental Clarity - 3 ranks at 2/4/6
This ability increases your natural mana regeneration by 1 point per ability level.
Natural Durability - 3 ranks at 2/4/6
This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Spell Casting Fury - 3 ranks at 2/4/6
This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
Spell Casting Mastery - 3 ranks at 2/4/6
This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
Spell Casting Reinforcement - 3 ranks at 2/4/6
This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Bestow Divine Aura - 1 rank at 6
This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
Celestial Regeneration - 1 rank at 5
This ability gives you the ability to cast a large heal over time spell at no mana cost.
Divine Resurrection - 1 rank at 5
This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
Innate Invis to Undead - 1 rank at 3
This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
Mass Group Buff - 1 rank at 9
This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Purify Soul - 1 rank at 5
This ability allows you to cast a spell that cures all ailments except for charm, fear, and resurrection effects.
Spell Casting Reinforcement Mastery - 1 rank at 8
This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Turn Undead - 3 ranks at 3/6/9
This ability grants you an AE Fear DoT spell useful against undead. Each ability level amplifies the damage.
Advanced Innate Agility - 10 ranks at 1 per
This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Charisma - 10 ranks at 1 per
This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Dexterity - 10 ranks at 1 per
This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Intelligence - 10 ranks at 1 per
This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Stamina - 10 ranks at 1 per
This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Strength - 10 ranks at 1 per
This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Wisdom - 10 ranks at 1 per
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
Bertoxxulous' Gift - 10 ranks at 1 per
This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Blessing of E'ci - 10 ranks at 1 per
This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Innate Enlightenment - 5 ranks at 3 per
Those who have meditated on the plains of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
Marr's Protection - 10 ranks at 1 per
This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Planar Power - 5 ranks at 2 per
This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
Shroud of The Faceless - 10 ranks at 1 per
This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Warding of Solusek - 10 ranks at 1 per
This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Healing Adept - 3 ranks at 2/4/6
This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Advanced Healing Gift - 3 ranks at 2/3/4
This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Celestial Renewal - 2 ranks at 3/6
This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64.
Divine Arbitration - 3 ranks at 3 per
Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does to at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65.
Fury of Magic - 3 ranks at 3/6/9
This ability further increases your chance to score a critical hit with your direct damage spells.
Hastened Divinity - 3 ranks at 2 per
This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Purification of the Soul - 3 ranks at 2 per
This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Turning - 3 ranks at 2 per
This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Innate Defense - 5 ranks at 3 per
This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
Lightning Reflexes - 5 ranks at 3 per
This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Radiant Cure - 3 ranks at 2/4/6
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65.
Unfailing Divinity - 3 ranks at 2/4/6
The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65.