Necromancer Alternate Advancement Abilities

First Aid - 3 ranks at 1 per
This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Innate Agility - 5 ranks at 1 per
This ability raises your base Agility by 2 points for each ability level.
Innate Charisma - 5 ranks at 1 per
This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection - 5 ranks at 1 per
This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity - 5 ranks at 1 per
This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection - 5 ranks at 1 per
This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Fire Protection - 5 ranks at 1 per
This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence - 5 ranks at 1 per
This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity - 3 ranks at 1 per
This ability increases the amount of air you have by 10, 25, and 50 percent.
Innate Magic Protection - 5 ranks at 1 per
This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism - 3 ranks at 1 per
This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection - 5 ranks at 1 per
This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration - 3 ranks at 1 per
This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed - 3 ranks at 1 per
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Innate Stamina - 5 ranks at 1 per
This ability raises your base Stamina by 2 points for each ability level.
Innate Strength - 5 ranks at 1 per
This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom - 5 ranks at 1 per
This ability raises your base Wisdom by 2 points for each ability level.
New Tanaan Crafting Mastery - 6 ranks at 3 per
Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Channeling Focus - 3 ranks at 2/4/6
This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
Combat Agility - 3 ranks at 2/4/6
This ability increases your melee damage avoidance by 2, 5 and 10 percent.
Combat Stability - 3 ranks at 2/4/6
This ability increases melee damage mitigation by 2, 5, and 10 percent.
Mental Clarity - 3 ranks at 2/4/6
This ability increases your natural mana regeneration by 1 point per ability level.
Natural Durability - 3 ranks at 2/4/6
This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Spell Casting Deftness - 3 ranks at 2/4/6
This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
Spell Casting Expertise - 3 ranks at 2/4/6
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
Spell Casting Fury - 3 ranks at 2/4/6
This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
Spell Casting Mastery - 3 ranks at 2/4/6
This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.
Spell Casting Subtlety - 3 ranks at 2/4/6
After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Call to Corpse - 1 rank at 6
This ability allows you to cast a no component summon corpse spell.
Dead Mesmerization - 1 rank at 3
This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
Dire Charm - 1 rank at 9
This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.)
Fearstorm - 1 rank at 5
Allows you to cast an AE low resist fear spell.
Flesh to Bone - 1 rank at 3
This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magicial or no drop items if they are held on the cursor.
Innate Invis to Undead - 1 rank at 3
This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
Lifeburn - 1 rank at 9
This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect thatdoes 250 damage per tick, for 6 ticks.
Mass Group Buff - 1 rank at 9
This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Mend Companion - 1 rank at 5
This ability allows you to cast a Lay of Hands type spell on your pet.
Pet Discipline - 1 rank at 6
This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.
Advanced Innate Agility - 10 ranks at 1 per
This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Charisma - 10 ranks at 1 per
This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Dexterity - 10 ranks at 1 per
This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Intelligence - 10 ranks at 1 per
This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Stamina - 10 ranks at 1 per
This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Strength - 10 ranks at 1 per
This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
Advanced Innate Wisdom - 10 ranks at 1 per
The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.
Bertoxxulous' Gift - 10 ranks at 1 per
This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Blessing of E'ci - 10 ranks at 1 per
This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Innate Enlightenment - 5 ranks at 3 per
Those who have meditated on the plains of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
Marr's Protection - 10 ranks at 1 per
This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Planar Power - 5 ranks at 2 per
This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
Shroud of The Faceless - 10 ranks at 1 per
This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Warding of Solusek - 10 ranks at 1 per
This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
Feigned Minion - 3 ranks at 3 per
This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65.
Fury of Magic - 3 ranks at 3/6/9
This ability further increases your chance to score a critical hit with your direct damage spells.
Hastened Mending - 3 ranks at 2 per
This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Innate Defense - 5 ranks at 3 per
This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
Lightning Reflexes - 5 ranks at 3 per
This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Mastery of the Past - 3 ranks at 3 per
This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Suspended Minion - 2 ranks at 5/3
This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Theft of Life - 3 ranks at 1/2/3
This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
Wake the Dead - 3 ranks at 5/4/3
This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65.